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Skins18+Bebop

WARTYPE INHYEONG TYPE 03 - Bebop

TsumetZyAuthor on GameBanana
Updated 19 hours ago
Installs
549
Likes
3
Comments
2
Updated
19 hours ago
How to install →
CategorySkins
Version—
Size53.4 MB
Submitted27 Oct 2026
Updated27 Oct 2026
InstallVPK drop

WARTYPE INHYEONG TYPE 03 - Bebop — Bebop skins for Deadlock

This mod replaces the model of Bebop in Deadlock with the WARTYPE INHYEONG TYPE 03 tactical mecha from GRAYMORE+. Features: - Custom 3D model of INHYEONG TYPE 03 (adapted to Bebop's skeleton). - Custom textures and materials applied. - Fits Bebop's mechanical and heavy-hitting playstyle. Installation: 1. Download the .vpk file. 2. Place the .vpk file into your Deadlock addons folder. (Default path: Steam\steamapps\common\Deadlock\game\citadel\addons). 3. If the "addons" folder doesn't exist, create it. 4. Launch the game and enjoy! Note: This is a client-side mod. Other players will not see your custom skin unless they also have this mod installed. Credits: - Original INHYEONG TYPE 03 model by GRAYMORE+. - Model extraction and adaptation for Deadlock by TsumetzY.

Compatibility

Model replacements are the first thing to break when Valve edits a skeleton, so re-check after each patch. It conflicts with any other mod replacing the same Bebop asset — two in the addons folder means whichever loads last wins, and the other one silently does nothing.

Is it safe

It is client-side: the file lives on your machine and other players see the default game. Cosmetic addons have not produced bans, but Deadlock is in active development and nothing about mods is officially supported. Keep a copy of the folder before a patch and remove it if the game stops launching.

Credit

Made by TsumetZy and published on GameBanana. We index it here with a link back; the file, the licence (CC BY-NC-ND 4.0) and the comment thread stay with the author. Credits

Mod details
TypeSkins
HeroBebop
AuthorTsumetZy
ScopeSkin / texture
SoundsUntouched
LicenceCC BY-NC-ND 4.0

Frequently asked questions

How do I install WARTYPE INHYEONG TYPE 03 - Bebop?▾
Two ways. With Deadlock Mod Manager, use the Mod Manager button on this page and it downloads and places the file for you. By hand, put the .vpk into game/citadel/addons and name it pak01_dir.vpk. That folder only loads once gameinfo.gi lists it, which is a one-time edit — check the install guide.
Is WARTYPE INHYEONG TYPE 03 - Bebop safe to install?▾
A .vpk is a data archive, not a program, so it cannot execute code the way an installer can. The risk is provenance. This one has 549 installs, so a problem would have surfaced on its GameBanana thread. Mods with almost no downloads from accounts with no history have had none of that scrutiny.
Will other players see this skin?▾
No. Deadlock loads mods client-side, so the file only changes what you render. Everyone else sees the default game, in every mode including ranked.
Can I run it alongside other mods?▾
Yes, as long as they change different things — a skin and a HUD work together fine. Two skins for the same hero do not: only one can be applied, and Deadlock picks the lower-numbered file. With pak01_dir.vpk and pak02_dir.vpk installed, pak01 wins and the other does nothing.
Does it still work after the latest patch?▾
A Deadlock patch can overwrite gameinfo.gi and remove your search paths, which stops every manually installed mod at once — redo that edit and they come back. Separately, model replacements break first when Valve edits a skeleton; recolours and HUD mods usually survive. The author posts updates on the GameBanana page.
Where does the download come from?▾
Directly from the author's GameBanana page. deadlocktrade.gg indexes mods and links back; it never rehosts files, so you always get the release the author published.
How do I remove WARTYPE INHYEONG TYPE 03 - Bebop?▾
Delete its .vpk from game/citadel/addons, or toggle it off in the Deadlock Mod Manager library. Mods never overwrite game files, so nothing needs repairing afterwards.