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Other/Misc

Unstoppable - Stop mods breaking.

mack.wtfAuthor on GameBanana
Updated Mar 2026v6687
Installs
123,864
Likes
24
Comments
17
Updated
Mar 2026
How to install →
CategoryOther/Misc
Versionv6687
Size2.3 MB
Submitted6 Mar 2026
Updated9 Sept 2026
InstallVPK drop

Unstoppable - Stop mods breaking.other/misc for Deadlock

Unstoppable is a mod that holds vanilla files so that other mods are unable to overwrite them. Tons of mods try to all replace the same files, or replace files and break UI. The following files are included in this mod: Deadlock/game/citadel/pak01_dir.vpk:scripts/abilities.vdata_c Deadlock/game/citadel/pak01_dir.vpk:scripts/heroes.vdata_c Deadlock/game/citadel/pak01_dir.vpk:panorama/styles/popups/citadel_popup_roster_select.vcss_c resource/localization/citadel_gc_hero_names/*.txt resource/localization/citadel_gc_mod_names/*.txt resource/localization/citadel_heroes/*.txt This mod should be placed at Deadlock/game/citadel/addons/pak01_dir.vpk, or enabled first in the mod manager. If you believe it is breaking other mod (lol) then place unstoppable at pak02 and the first mod at pak01. If you have any files you wish for this mod to track, feel free to leave a comment. In theory this mod will always be current. Due to the auto-uploader being kinda /unstable/ all releases are also mirrored on GitHub

Compatibility

Model replacements are the first thing to break when Valve edits a skeleton, so re-check after each patch. It conflicts with any other mod replacing the same asset — two in the addons folder means whichever loads last wins, and the other one silently does nothing.

Is it safe

It is client-side: the file lives on your machine and other players see the default game. Cosmetic addons have not produced bans, but Deadlock is in active development and nothing about mods is officially supported. Keep a copy of the folder before a patch and remove it if the game stops launching.

Credit

Made by mack.wtf and published on GameBanana. We index it here with a link back; the file, the licence (CC BY-NC-ND 4.0) and the comment thread stay with the author. Credits

Mod details
TypeOther/Misc
HeroNot hero-specific
Authormack.wtf
Scope
SoundsUntouched
LicenceCC BY-NC-ND 4.0

Frequently asked questions

How do I install Unstoppable - Stop mods breaking.?
Two ways. With Deadlock Mod Manager, use the Mod Manager button on this page and it downloads and places the file for you. By hand, put the .vpk into game/citadel/addons and name it pak01_dir.vpk. That folder only loads once gameinfo.gi lists it, which is a one-time edit — check the install guide.
Is Unstoppable - Stop mods breaking. safe to install?
A .vpk is a data archive, not a program, so it cannot execute code the way an installer can. The risk is provenance. This one has 123,864 installs, so a problem would have surfaced on its GameBanana thread. Mods with almost no downloads from accounts with no history have had none of that scrutiny.
Will other players see this mod?
No. Deadlock loads mods client-side, so the file only changes what you render. Everyone else sees the default game, in every mode including ranked.
Can I run it alongside other mods?
Yes, as long as they change different things — a skin and a HUD work together fine. Two skins for the same hero do not: only one can be applied, and Deadlock picks the lower-numbered file. With pak01_dir.vpk and pak02_dir.vpk installed, pak01 wins and the other does nothing.
Does it still work after the latest patch?
A Deadlock patch can overwrite gameinfo.gi and remove your search paths, which stops every manually installed mod at once — redo that edit and they come back. Separately, model replacements break first when Valve edits a skeleton; recolours and HUD mods usually survive. The author posts updates on the GameBanana page.
Where does the download come from?
Directly from the author's GameBanana page. deadlocktrade.gg indexes mods and links back; it never rehosts files, so you always get the release the author published.
How do I remove Unstoppable - Stop mods breaking.?
Delete its .vpk from game/citadel/addons, or toggle it off in the Deadlock Mod Manager library. Mods never overwrite game files, so nothing needs repairing afterwards.