Ultraman Agul over Apollo — Apollo skins for Deadlock
The Blue Giant has arrived at the Cursed Apple, but to preserve his strength from the everlasting night he has taken on a smaller form. Includes custom icons, background and hero selection text, differently colored particles, voice lines for all abilties and unique ability sfx. I didn't change the ability text colors since they're located in the always volatile localization files, meaning constant maintenance if I do that. Until I'm confident I can frequently pull it off then I will add it. I will add more voices from his human host in the future, and adjust certain effort sounds to not make it too repetitive. I might revisit the weight paints on his model as well, it's just that everytime I change something another issue pops up and it's taken a toll on me so that won't come soon. Considering custom ability icons but am unsure what to do. I also wanna make Ultraman Gaia as Lash but I want to take a break from model swapping. Sword model taken from Ryoce , and the Agul model is taken from chaosFerEBIRTH on Sketchfab, which originated from the game Ultraman Fighting Evolution Rebirth. Music and sounds from Tsuburaya Productions.
Compatibility
Model replacements are the first thing to break when Valve edits a skeleton, so re-check after each patch. It conflicts with any other mod replacing the same Apollo asset — two in the addons folder means whichever loads last wins, and the other one silently does nothing.
Is it safe
It is client-side: the file lives on your machine and other players see the default game. Cosmetic addons have not produced bans, but Deadlock is in active development and nothing about mods is officially supported. Keep a copy of the folder before a patch and remove it if the game stops launching.
Credit
Made by smith235 and published on GameBanana. We index it here with a link back; the file, the licence (CC BY-NC-ND 4.0) and the comment thread stay with the author. Credits
Frequently asked questions
How do I install Ultraman Agul over Apollo?▾▴
.vpk into game/citadel/addons and name it pak01_dir.vpk. That folder only loads once gameinfo.gi lists it, which is a one-time edit — check the install guide.Is Ultraman Agul over Apollo safe to install?▾▴
.vpk is a data archive, not a program, so it cannot execute code the way an installer can. The risk is provenance. This one has 93 installs, so a problem would have surfaced on its GameBanana thread. Mods with almost no downloads from accounts with no history have had none of that scrutiny.Will other players see this skin?▾▴
Can I run it alongside other mods?▾▴
pak01_dir.vpk and pak02_dir.vpk installed, pak01 wins and the other does nothing.Does it still work after the latest patch?▾▴
gameinfo.gi and remove your search paths, which stops every manually installed mod at once — redo that edit and they come back. Separately, model replacements break first when Valve edits a skeleton; recolours and HUD mods usually survive. The author posts updates on the GameBanana page.Where does the download come from?▾▴
How do I remove Ultraman Agul over Apollo?▾▴
.vpk from game/citadel/addons, or toggle it off in the Deadlock Mod Manager library. Mods never overwrite game files, so nothing needs repairing afterwards.

