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Animations

Sinclair extra animations [FIX CNS PATCH]

MarbixAuthor on GameBanana
Updated 17 hours agov1.1
Installs
966
Likes
19
Comments
7
Updated
17 hours ago
How to install →
CategoryAnimations
Versionv1.1
Size103 KB
Submitted28 Sept 2026
Updated30 Sept 2026
InstallVPK drop

Sinclair extra animations [FIX CNS PATCH] — animations for Deadlock

After a lot of practice and learning animation, am finally been able to post this mod (I HOPE IT DOESN'T BREAK AFTER THE PATCH OF TOMORROW PLS). This mod change the animations for: Zipline. Heavy melee. Parry. Reload. Item throw | Ability 1. This mod was made by the only porpuse of practice and learning animation, after I made a few for the Scout as Billy mod I really enjoy making them, so if mods are still a thing after the patch am more than pleased to make more. At the moment I been doing some for Billy, Vindicta and Silver. But they still need some work to do. I know that there is another mod who also change the animations for Sinclair, so I invite you to also install/check the Sinclair reanimated Mod by SpectroDragon ! (If you want the zipline and reload animation of the Sinclair reanimated Mod by SpectroDragon just make the number of that vpk lower and mine higher, it should work fine by doing that)

Compatibility

Model replacements are the first thing to break when Valve edits a skeleton, so re-check after each patch. It conflicts with any other mod replacing the same asset — two in the addons folder means whichever loads last wins, and the other one silently does nothing.

Is it safe

It is client-side: the file lives on your machine and other players see the default game. Cosmetic addons have not produced bans, but Deadlock is in active development and nothing about mods is officially supported. Keep a copy of the folder before a patch and remove it if the game stops launching.

Credit

Made by Marbix and published on GameBanana. We index it here with a link back; the file, the licence (CC BY-NC-ND 4.0) and the comment thread stay with the author. Credits

Mod details
TypeAnimations
HeroNot hero-specific
AuthorMarbix
Scope—
SoundsUntouched
LicenceCC BY-NC-ND 4.0

Frequently asked questions

How do I install Sinclair extra animations [FIX CNS PATCH]?▾
Two ways. With Deadlock Mod Manager, use the Mod Manager button on this page and it downloads and places the file for you. By hand, put the .vpk into game/citadel/addons and name it pak01_dir.vpk. That folder only loads once gameinfo.gi lists it, which is a one-time edit — check the install guide.
Is Sinclair extra animations [FIX CNS PATCH] safe to install?▾
A .vpk is a data archive, not a program, so it cannot execute code the way an installer can. The risk is provenance. This one has 966 installs, so a problem would have surfaced on its GameBanana thread. Mods with almost no downloads from accounts with no history have had none of that scrutiny.
Will other players see this mod?▾
No. Deadlock loads mods client-side, so the file only changes what you render. Everyone else sees the default game, in every mode including ranked.
Can I run it alongside other mods?▾
Yes, as long as they change different things — a skin and a HUD work together fine. Two skins for the same hero do not: only one can be applied, and Deadlock picks the lower-numbered file. With pak01_dir.vpk and pak02_dir.vpk installed, pak01 wins and the other does nothing.
Does it still work after the latest patch?▾
A Deadlock patch can overwrite gameinfo.gi and remove your search paths, which stops every manually installed mod at once — redo that edit and they come back. Separately, model replacements break first when Valve edits a skeleton; recolours and HUD mods usually survive. The author posts updates on the GameBanana page.
Where does the download come from?▾
Directly from the author's GameBanana page. deadlocktrade.gg indexes mods and links back; it never rehosts files, so you always get the release the author published.
How do I remove Sinclair extra animations [FIX CNS PATCH]?▾
Delete its .vpk from game/citadel/addons, or toggle it off in the Deadlock Mod Manager library. Mods never overwrite game files, so nothing needs repairing afterwards.