QOL Lock Doorway Range Fix — quality of life/fixes for Deadlock
QOL Lock Doorway Range Fix Companion for QOL Lock. Fixes Doorman’s doorway range circle on the minimap when the minimap is not the default 400px size. The Problem Vanilla range is correct at 400. If QOL Lock resizes the minimap (for example to 550), a door placed after that resize draws a circle that is too large. A door placed at 400 and then scaled still looks right. This is a QOL Lock scaling bug, not a game limitation. What This Does Keeps doorway range accurate at whatever minimap size QOL Lock is using. Size, minimalist, tunnels, and other minimap options still come from QOL Lock. What This Doesn't It does not replace hud_minimap.xml , hud_minimap.css , or any QOL Lock scripts. QOL Lock keeps full control of the minimap. The fix is its own JS/CSS, hooked in through vanilla hud_playerintents.xml , which QOL Lock does not ship. That layout still loads in the HUD, so the script can find doorway #CastRange panels and apply the correct 400 / current size scale. Both mods can stay on; they are not overwriting each other. Requirements QOL Lock Keep both enabled Install Install like any other Deadlock VPK. Load with QOL Lock. Order probably does not matter; putting this above QOL Lock is fine. Notes The fix checks for doorway #CastRange about every 50ms so new doors get the correct scale. That should not cause real performance issues, but it is a small extra HUD poll until QOL Lo…
Compatibility
Model replacements are the first thing to break when Valve edits a skeleton, so re-check after each patch. It conflicts with any other mod replacing the same asset — two in the addons folder means whichever loads last wins, and the other one silently does nothing.
Is it safe
It is client-side: the file lives on your machine and other players see the default game. Cosmetic addons have not produced bans, but Deadlock is in active development and nothing about mods is officially supported. Keep a copy of the folder before a patch and remove it if the game stops launching.
Credit
Made by jimmylimeade and published on GameBanana. We index it here with a link back; the file, the licence (CC BY-NC-ND 4.0) and the comment thread stay with the author. Credits
Frequently asked questions
How do I install QOL Lock Doorway Range Fix?▾▴
.vpk into game/citadel/addons and name it pak01_dir.vpk. That folder only loads once gameinfo.gi lists it, which is a one-time edit — check the install guide.Is QOL Lock Doorway Range Fix safe to install?▾▴
.vpk is a data archive, not a program, so it cannot execute code the way an installer can. The risk is provenance. This one has 84 installs, so a problem would have surfaced on its GameBanana thread. Mods with almost no downloads from accounts with no history have had none of that scrutiny.Will other players see this mod?▾▴
Can I run it alongside other mods?▾▴
pak01_dir.vpk and pak02_dir.vpk installed, pak01 wins and the other does nothing.Does it still work after the latest patch?▾▴
gameinfo.gi and remove your search paths, which stops every manually installed mod at once — redo that edit and they come back. Separately, model replacements break first when Valve edits a skeleton; recolours and HUD mods usually survive. The author posts updates on the GameBanana page.Where does the download come from?▾▴
How do I remove QOL Lock Doorway Range Fix?▾▴
.vpk from game/citadel/addons, or toggle it off in the Deadlock Mod Manager library. Mods never overwrite game files, so nothing needs repairing afterwards.