Prop Hunt — gameplay modifications for Deadlock
Welcome to the "that ain't me" simulator or most known as Prop Hunt! Where you can turn into a variety of different props from the map. There are 2 versions of the mod, one with custom hero modifications and one without. With custom hero modifications features: Seekers - Warden ||| Hiders - Mo and Krill - Warden can instakill any prop - Warden is disarmed and unable to shoot - Gave Warden other abilities (Kelvin Grenade , Bounce Pad, Bloodscent, Bebop Self Bomb) - Bloodscent now activates every 45 seconds making the seeker able to hear the props heartbeat - Self bomb now covers a large area but imbues the seeker with slowness - Reduced light melee attack times and range - Props can parry the seekers - If Parried, the seekers gets stunned for 5 seconds - Parry cooldown increased to 15 seconds Starting a private server: map dl_midtown sv_cheats 1 status (Find your ID, example: [A:1:1234567890:12345] ) connect [A:1:1234567890:12345] (Share this with your friends to connect) NOTE: HIGHLY RECOMMENDED TO SWITCH TEAMS THROUGH THE TESTING TOOLS Useful Console Commands (f7) : IMPORTANT (Client Sided) citadel_player_glow_disabled 1 - Disables red outline on props citadel_healthbars_enabled 0 - Disables the old healthbar on props citadel_unit_status_enabled 0 - Disables the healthbar on props citadel_minimap_player_width 0 - Disables the player icons on the minimap (Server Sided) citadel_…
Compatibility
Model replacements are the first thing to break when Valve edits a skeleton, so re-check after each patch. It conflicts with any other mod replacing the same asset — two in the addons folder means whichever loads last wins, and the other one silently does nothing.
Is it safe
It is client-side: the file lives on your machine and other players see the default game. Cosmetic addons have not produced bans, but Deadlock is in active development and nothing about mods is officially supported. Keep a copy of the folder before a patch and remove it if the game stops launching.
Credit
Made by Klutzz and published on GameBanana. We index it here with a link back; the file, the licence (CC BY-NC-ND 4.0) and the comment thread stay with the author. Credits
Frequently asked questions
How do I install Prop Hunt?▾▴
.vpk into game/citadel/addons and name it pak01_dir.vpk. That folder only loads once gameinfo.gi lists it, which is a one-time edit — check the install guide.Is Prop Hunt safe to install?▾▴
.vpk is a data archive, not a program, so it cannot execute code the way an installer can. The risk is provenance. This one has 879 installs, so a problem would have surfaced on its GameBanana thread. Mods with almost no downloads from accounts with no history have had none of that scrutiny.Will other players see this mod?▾▴
Can I run it alongside other mods?▾▴
pak01_dir.vpk and pak02_dir.vpk installed, pak01 wins and the other does nothing.Does it still work after the latest patch?▾▴
gameinfo.gi and remove your search paths, which stops every manually installed mod at once — redo that edit and they come back. Separately, model replacements break first when Valve edits a skeleton; recolours and HUD mods usually survive. The author posts updates on the GameBanana page.Where does the download come from?▾▴
How do I remove Prop Hunt?▾▴
.vpk from game/citadel/addons, or toggle it off in the Deadlock Mod Manager library. Mods never overwrite game files, so nothing needs repairing afterwards.