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Updated 17 hours agov1.0
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Updated
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CategoryHUD
Versionv1.0
Size104 KB
Submitted13 Sept 2026
Updated13 Sept 2026
InstallVPK drop

Pixellated Portraitshud for Deadlock

I wanted to make/practice pixel art, so I figured I'd remake some art from one of my favorite games at 1/4th scale :D Currently included in the mod are: All hero select portraits (hero_verticals) It's Finished!.. Kind of? I started this out being significantly worse at pixel art than I am now. Because of that the earlier portraits aren't much worse than later ones per se, but I definitely didn't find a style I liked until doorman. With that said, I'll definitely be revisiting every portrait up to Doorman, and probably make some adjustments to a few others. After that, I'm probably going to be expanding on what I have for the cards, but I don't know if I'll be doing the gloats/criticals. It might happen eventually, it'd just take quite a bit of time. Thanks to everyone in the Deadlock Community Discord's #fan-art channel for the encouragement on this when I've posted the portraits there :) The latest versions of the uncompiled .pngs are still available on the WIP :)

Compatibility

Model replacements are the first thing to break when Valve edits a skeleton, so re-check after each patch. It conflicts with any other mod replacing the same asset — two in the addons folder means whichever loads last wins, and the other one silently does nothing.

Is it safe

It is client-side: the file lives on your machine and other players see the default game. Cosmetic addons have not produced bans, but Deadlock is in active development and nothing about mods is officially supported. Keep a copy of the folder before a patch and remove it if the game stops launching.

Credit

Made by GoldSwordKiller and published on GameBanana. We index it here with a link back; the file, the licence (CC BY-NC-SA 4.0) and the comment thread stay with the author. Credits

Mod details
TypeHUD
HeroNot hero-specific
AuthorGoldSwordKiller
ScopeCharacter HUD
SoundsUntouched
LicenceCC BY-NC-SA 4.0

Frequently asked questions

How do I install Pixellated Portraits?
Two ways. With Deadlock Mod Manager, use the Mod Manager button on this page and it downloads and places the file for you. By hand, put the .vpk into game/citadel/addons and name it pak01_dir.vpk. That folder only loads once gameinfo.gi lists it, which is a one-time edit — check the install guide.
Is Pixellated Portraits safe to install?
A .vpk is a data archive, not a program, so it cannot execute code the way an installer can. The risk is provenance. This one has 16 installs, so a problem would have surfaced on its GameBanana thread. Mods with almost no downloads from accounts with no history have had none of that scrutiny.
Will other players see this mod?
No. Deadlock loads mods client-side, so the file only changes what you render. Everyone else sees the default game, in every mode including ranked.
Can I run it alongside other mods?
Yes, as long as they change different things — a skin and a HUD work together fine. Two skins for the same hero do not: only one can be applied, and Deadlock picks the lower-numbered file. With pak01_dir.vpk and pak02_dir.vpk installed, pak01 wins and the other does nothing.
Does it still work after the latest patch?
A Deadlock patch can overwrite gameinfo.gi and remove your search paths, which stops every manually installed mod at once — redo that edit and they come back. Separately, model replacements break first when Valve edits a skeleton; recolours and HUD mods usually survive. The author posts updates on the GameBanana page.
Where does the download come from?
Directly from the author's GameBanana page. deadlocktrade.gg indexes mods and links back; it never rehosts files, so you always get the release the author published.
How do I remove Pixellated Portraits?
Delete its .vpk from game/citadel/addons, or toggle it off in the Deadlock Mod Manager library. Mods never overwrite game files, so nothing needs repairing afterwards.