Noticeable Ult — quality of life/fixes for Deadlock
Adding a note that this still works as the mod manager is warning it is old and might be broken. Also this works with my Numeric Health V2 mod! This changes the citadel_unit_status_use_new true hud's Ult icon so that it is more noticeable. There is a Green/Red version (Green for No Ult, Red for DANGER! ULT!) and a Black/White version (Black is the default No Ult, White is the Ult) The game does add a red tint to the enemy's icon that I would need to remove with a UI mod rather then just an image swap which would also make it conflict with other mods. As such there is a slight red tint for this one. Per request I also made a Red/Green inverted version (Red for No Ult, Green for Ult) If this is the first mod you are trying to install, here is how: Easy: Use the Mod Manager Hard/Manual: In the Deadlock folder, go to /game/citadel folder. Edit gameinfo.gi file with a text editor (Notepad, VS Code, etc.) Replace the SearchPaths section on rows 38-42 with: SearchPaths { Game citadel/addons Mod citadel Write citadel Game citadel Mod core Write core Game core } Create new addons folder inside /game/citadel, make sure it is addons, lowercase and with an s Place the file from my mod into the new addons folder and unzip it so that the .vpk is in the top level of the addons folder. If you have another addon with the same number, change it to another unused number between 01-99
Compatibility
Model replacements are the first thing to break when Valve edits a skeleton, so re-check after each patch. It conflicts with any other mod replacing the same asset — two in the addons folder means whichever loads last wins, and the other one silently does nothing.
Is it safe
It is client-side: the file lives on your machine and other players see the default game. Cosmetic addons have not produced bans, but Deadlock is in active development and nothing about mods is officially supported. Keep a copy of the folder before a patch and remove it if the game stops launching.
Credit
Made by ninjabladeJr and published on GameBanana. We index it here with a link back; the file, the licence (CC BY-NC-ND 4.0) and the comment thread stay with the author. Credits
Frequently asked questions
How do I install Noticeable Ult?▾▴
.vpk into game/citadel/addons and name it pak01_dir.vpk. That folder only loads once gameinfo.gi lists it, which is a one-time edit — check the install guide.Is Noticeable Ult safe to install?▾▴
.vpk is a data archive, not a program, so it cannot execute code the way an installer can. The risk is provenance. This one has 16,161 installs, so a problem would have surfaced on its GameBanana thread. Mods with almost no downloads from accounts with no history have had none of that scrutiny.Will other players see this mod?▾▴
Can I run it alongside other mods?▾▴
pak01_dir.vpk and pak02_dir.vpk installed, pak01 wins and the other does nothing.Does it still work after the latest patch?▾▴
gameinfo.gi and remove your search paths, which stops every manually installed mod at once — redo that edit and they come back. Separately, model replacements break first when Valve edits a skeleton; recolours and HUD mods usually survive. The author posts updates on the GameBanana page.Where does the download come from?▾▴
How do I remove Noticeable Ult?▾▴
.vpk from game/citadel/addons, or toggle it off in the Deadlock Mod Manager library. Mods never overwrite game files, so nothing needs repairing afterwards.