Kobold Sinclair — Sinclair skins for Deadlock
Turns magician into a kobold with icy vfx, sound and ability changes, including an ice elemental named Henry. Also makes Savannah the only voice even through death. Includes: Custom icons, Ability Visuals, Sounds/VO changes to be all Savannah with Henry only referenced as the assistant, and new splash screens. Optional downloads for: No VO changes, Only model changes (no vfx no nothing) Sinclair's model and animations are so terrible and WIP right now that there's practically no way to fix all the clipping issues with a model like this. Especially if you walk straight to the right and notice the body contort like an action figure. This mod is mostly a personal project that I used to learn VO and VFX changes to make a complete character overhaul. Sinclair is my main and I mostly made it for myself. (And I promise I don't have a thing against Henry...) In the end I'm pretty happy with how it all turned out.
Compatibility
Model replacements are the first thing to break when Valve edits a skeleton, so re-check after each patch. It conflicts with any other mod replacing the same Sinclair asset — two in the addons folder means whichever loads last wins, and the other one silently does nothing.
Is it safe
It is client-side: the file lives on your machine and other players see the default game. Cosmetic addons have not produced bans, but Deadlock is in active development and nothing about mods is officially supported. Keep a copy of the folder before a patch and remove it if the game stops launching.
Credit
Made by Syrreth_ and published on GameBanana. We index it here with a link back; the file, the licence (Custom terms) and the comment thread stay with the author. Credits
Frequently asked questions
How do I install Kobold Sinclair?▾▴
.vpk into game/citadel/addons and name it pak01_dir.vpk. That folder only loads once gameinfo.gi lists it, which is a one-time edit — check the install guide.Is Kobold Sinclair safe to install?▾▴
.vpk is a data archive, not a program, so it cannot execute code the way an installer can. The risk is provenance. This one has 3,618 installs, so a problem would have surfaced on its GameBanana thread. Mods with almost no downloads from accounts with no history have had none of that scrutiny.Will other players see this skin?▾▴
Can I run it alongside other mods?▾▴
pak01_dir.vpk and pak02_dir.vpk installed, pak01 wins and the other does nothing.Does it still work after the latest patch?▾▴
gameinfo.gi and remove your search paths, which stops every manually installed mod at once — redo that edit and they come back. Separately, model replacements break first when Valve edits a skeleton; recolours and HUD mods usually survive. The author posts updates on the GameBanana page.Where does the download come from?▾▴
How do I remove Kobold Sinclair?▾▴
.vpk from game/citadel/addons, or toggle it off in the Deadlock Mod Manager library. Mods never overwrite game files, so nothing needs repairing afterwards.

