Jumpscare Mod — hud for Deadlock
Ever wanted to be on edge during the entire 60-minute match? Well, do I have the mod for you. This mod runs jumpscares directly into your HUD >:3 Features JUMPSCARES! : The mod runs a background logic loop that runs rng to decide if you get jumped. Live Configuration (AnitaUI): I've integrated AnitaUI so you can tweak the settings mid-game*. Open the ESC Menu . Click the new button to the left of the player slots . Adjust the Interval (how often it checks) and Chance (how likely a scare is). Default Settings Check Interval: Every 45 seconds the mod will randomly decide to either run foxy or the skeleton. Scare Chance: 5% chance per check. Important Notes 1. Persistence Currently, settings do not save between sessions . You will have to tweak the values in the AnitaUI menu every time you launch the game. You can change the default values permanently by opening jumpscare_overlay.js , editing the CONFIG variables, and repacking the file. (Might make a video on this) If AnitaUI gets updated with persistent data this will be a lot easier. 2. Compatibility This mod modifies base_hud.xml to inject the video elements. This will conflict with most other UI/HUD mods. If you want to use this with other HUD mods, you will need to manually merge the script includes and panel elements into their base_hud.xml . Installation Download the zip of your choosing. With either foxy or the skeleton,…
Compatibility
Model replacements are the first thing to break when Valve edits a skeleton, so re-check after each patch. It conflicts with any other mod replacing the same asset — two in the addons folder means whichever loads last wins, and the other one silently does nothing.
Is it safe
It is client-side: the file lives on your machine and other players see the default game. Cosmetic addons have not produced bans, but Deadlock is in active development and nothing about mods is officially supported. Keep a copy of the folder before a patch and remove it if the game stops launching.
Credit
Made by Moonah and published on GameBanana. We index it here with a link back; the file, the licence (CC BY-NC-ND 4.0) and the comment thread stay with the author. Credits
Frequently asked questions
How do I install Jumpscare Mod?▾▴
.vpk into game/citadel/addons and name it pak01_dir.vpk. That folder only loads once gameinfo.gi lists it, which is a one-time edit — check the install guide.Is Jumpscare Mod safe to install?▾▴
.vpk is a data archive, not a program, so it cannot execute code the way an installer can. The risk is provenance. This one has 58,189 installs, so a problem would have surfaced on its GameBanana thread. Mods with almost no downloads from accounts with no history have had none of that scrutiny.Will other players see this mod?▾▴
Can I run it alongside other mods?▾▴
pak01_dir.vpk and pak02_dir.vpk installed, pak01 wins and the other does nothing.Does it still work after the latest patch?▾▴
gameinfo.gi and remove your search paths, which stops every manually installed mod at once — redo that edit and they come back. Separately, model replacements break first when Valve edits a skeleton; recolours and HUD mods usually survive. The author posts updates on the GameBanana page.Where does the download come from?▾▴
How do I remove Jumpscare Mod?▾▴
.vpk from game/citadel/addons, or toggle it off in the Deadlock Mod Manager library. Mods never overwrite game files, so nothing needs repairing afterwards.