Jump School Map — maps for Deadlock
04/06 - Fix problem with hero selection. 22/03 - V2 RELEASE ! Corner boosts ! - Corner boost training grounds ! - Corner boost Route ! (Easy & Hard mode with 2 different hero models) - No more waiting when joining the map - No more issue with heroes overridden data (You can keep the mod activated without breaking your game !) - Tweaked some jumps order - Tweaked some jumps platforms to make the objective clearer - Added 2 jumps for previously existing routes - Tons of lightning/labels little fixes - Added socials - Video walkthrough has keyboard inputs Hello ! I can only recommend you to read the whole thing if you have any question This mod is work-in-progress global jumping school map. Any feedback is welcome ! README/How to play the map : - Install mod with Deadlock Mod Manager - With dev console type " map jump_school " - After you joined in the map, type AGAIN " map jump_school " in console to join a second time the map. - Swap to any hero. - In game, in console, type " sv_cheats 1 " if you don't, you'll die midway through the map !!! This map is designed around stamina usage and not abilities . You can ignore them all completely. Description I've done 3 4! beginner friendly routes to familiarize with simple Long jumps, Air control, Wall jumping and corner boosting ! I added tons of tips along the route if you need them. I'm planning and currently working on A LOT of ideas…
Compatibility
Model replacements are the first thing to break when Valve edits a skeleton, so re-check after each patch. It conflicts with any other mod replacing the same asset — two in the addons folder means whichever loads last wins, and the other one silently does nothing.
Is it safe
It is client-side: the file lives on your machine and other players see the default game. Cosmetic addons have not produced bans, but Deadlock is in active development and nothing about mods is officially supported. Keep a copy of the folder before a patch and remove it if the game stops launching.
Credit
Made by 1Lomi and published on GameBanana. We index it here with a link back; the file, the licence (CC BY-NC-ND 4.0) and the comment thread stay with the author. Credits
Frequently asked questions
How do I install Jump School Map?▾▴
.vpk into game/citadel/addons and name it pak01_dir.vpk. That folder only loads once gameinfo.gi lists it, which is a one-time edit — check the install guide.Is Jump School Map safe to install?▾▴
.vpk is a data archive, not a program, so it cannot execute code the way an installer can. The risk is provenance. This one has 48,513 installs, so a problem would have surfaced on its GameBanana thread. Mods with almost no downloads from accounts with no history have had none of that scrutiny.Will other players see this mod?▾▴
Can I run it alongside other mods?▾▴
pak01_dir.vpk and pak02_dir.vpk installed, pak01 wins and the other does nothing.Does it still work after the latest patch?▾▴
gameinfo.gi and remove your search paths, which stops every manually installed mod at once — redo that edit and they come back. Separately, model replacements break first when Valve edits a skeleton; recolours and HUD mods usually survive. The author posts updates on the GameBanana page.Where does the download come from?▾▴
How do I remove Jump School Map?▾▴
.vpk from game/citadel/addons, or toggle it off in the Deadlock Mod Manager library. Mods never overwrite game files, so nothing needs repairing afterwards.