Jump School Map — maps for Deadlock
Support me on Patreon. Join my Discord. Join JumpStart Discord. ________________________________________________________. README/How to play the map : - Install mod with Deadlock Mod Manager (or any other manager you want). - With dev console type " map jump_school ". - After the initial loading, type AGAIN " map jump_school " in console to join a second time the map. - Select any hero/any team. - In game, in console, make sure to type/have " sv_cheats 1 " if you don't, you'll die midway through the map !!! This map is designed around stamina usage and not abilities . You can ignore all abilities completely. ________________________________________________________. Troubleshouting : - "I'm stuck on a black screen after loading the map !". -> please make sure to load the map a second time by retyping the command. - "All lights are turned off and the map is completely black, there's no textures !". -> Deactivate QoLLock mod or please turn back on the lights in your own gameinfo.gi config file. Look for "Stationary" lights, "Environment" lights, "Draw sky box", "Draw 3D sky" options and turn them back on. - "I can't even pass the hideout loading screen ! It's all stuck and I can't see my hero". - Jump school mod modify the "heroes.vdata" file which contains all the stats/infos of ALL heroes. If valve updates this file with new data, the mod and the game cannot comprenhend each oth…
Compatibility
Model replacements are the first thing to break when Valve edits a skeleton, so re-check after each patch. It conflicts with any other mod replacing the same asset — two in the addons folder means whichever loads last wins, and the other one silently does nothing.
Is it safe
It is client-side: the file lives on your machine and other players see the default game. Cosmetic addons have not produced bans, but Deadlock is in active development and nothing about mods is officially supported. Keep a copy of the folder before a patch and remove it if the game stops launching.
Credit
Made by 1Lomi and published on GameBanana. We index it here with a link back; the file, the licence (CC BY-NC-ND 4.0) and the comment thread stay with the author. Credits
Frequently asked questions
How do I install Jump School Map?▾▴
.vpk into game/citadel/addons and name it pak01_dir.vpk. That folder only loads once gameinfo.gi lists it, which is a one-time edit — check the install guide.Is Jump School Map safe to install?▾▴
.vpk is a data archive, not a program, so it cannot execute code the way an installer can. The risk is provenance. This one has 92,421 installs, so a problem would have surfaced on its GameBanana thread. Mods with almost no downloads from accounts with no history have had none of that scrutiny.Will other players see this mod?▾▴
Can I run it alongside other mods?▾▴
pak01_dir.vpk and pak02_dir.vpk installed, pak01 wins and the other does nothing.Does it still work after the latest patch?▾▴
gameinfo.gi and remove your search paths, which stops every manually installed mod at once — redo that edit and they come back. Separately, model replacements break first when Valve edits a skeleton; recolours and HUD mods usually survive. The author posts updates on the GameBanana page.Where does the download come from?▾▴
How do I remove Jump School Map?▾▴
.vpk from game/citadel/addons, or toggle it off in the Deadlock Mod Manager library. Mods never overwrite game files, so nothing needs repairing afterwards.