HUDlock 2.0 - A Monster Mega Mod Mashup — hud for Deadlock
Introducing HUDlock - A Monster Mega Mod Mashup The community driven HUD mod that locks it all together. Featuring a mega mashup of mods, ideas, and tweaks created by a wide range of different authors all merged into one simple mod. Should other mods be released that I personally find helpful, I may add them to this in future updates! HUDlock includes: Timers Top Bar (Mid-Boss and Bridge Buffs) (originally by hanturaya101, tweaked by Breadrollius & Waltee) Timers On-Map (Mid-Boss and Bridge Buffs) (originally by Romanok, tweaked by Waltee) Health Bar Colours for Player (original idea by ninjabladeJr, improved upon by hanturaya101 & Waltee) Health Bar Colours for Enemy (originally by hanturaya101, tweaked by Waltee) Hero Levels/Boons (originally by Romanok, tweaked by bonclide & Waltee) Hero Visibility (originally by NA-45, tweaked by bonclide w/ Klutz fade) Objective Damage (originally by hanturaya101, tweaked by Waltee) Objective Map Restore (originally by bonclide) TAB To View Items (originally by SOMA, tweaked by bonclide) Unspent Souls Calculator (originally by Breadrollius, tweaked by Waltee) Urn Tracker/Lead Calculator (originally by Breadrollius, tweaked by Waltee) Zipline Cooldown Timer (originally by Breadrollius, tweaked by Waltee) mostly making this because I keep commandeering everyone else's mod threads in the deadlock modding discord, my bad everyone, but also for…
Compatibility
Model replacements are the first thing to break when Valve edits a skeleton, so re-check after each patch. It conflicts with any other mod replacing the same asset — two in the addons folder means whichever loads last wins, and the other one silently does nothing.
Is it safe
It is client-side: the file lives on your machine and other players see the default game. Cosmetic addons have not produced bans, but Deadlock is in active development and nothing about mods is officially supported. Keep a copy of the folder before a patch and remove it if the game stops launching.
Credit
Made by Waltee and published on GameBanana. We index it here with a link back; the file, the licence (CC BY-NC-ND 4.0) and the comment thread stay with the author. Credits
Frequently asked questions
How do I install HUDlock 2.0 - A Monster Mega Mod Mashup?▾▴
.vpk into game/citadel/addons and name it pak01_dir.vpk. That folder only loads once gameinfo.gi lists it, which is a one-time edit — check the install guide.Is HUDlock 2.0 - A Monster Mega Mod Mashup safe to install?▾▴
.vpk is a data archive, not a program, so it cannot execute code the way an installer can. The risk is provenance. This one has 102,963 installs, so a problem would have surfaced on its GameBanana thread. Mods with almost no downloads from accounts with no history have had none of that scrutiny.Will other players see this mod?▾▴
Can I run it alongside other mods?▾▴
pak01_dir.vpk and pak02_dir.vpk installed, pak01 wins and the other does nothing.Does it still work after the latest patch?▾▴
gameinfo.gi and remove your search paths, which stops every manually installed mod at once — redo that edit and they come back. Separately, model replacements break first when Valve edits a skeleton; recolours and HUD mods usually survive. The author posts updates on the GameBanana page.Where does the download come from?▾▴
How do I remove HUDlock 2.0 - A Monster Mega Mod Mashup?▾▴
.vpk from game/citadel/addons, or toggle it off in the Deadlock Mod Manager library. Mods never overwrite game files, so nothing needs repairing afterwards.