[Experimental] Extra-FOV — quality of life/fixes for Deadlock
[Experimental] Extra FOV Adds an Extended FOV Scale slider to Deadlock's Camera settings. It adjusts r_aspectratio between 1.78 and 3.00 without replacing the native Camera FOV slider. IMPORTANT DISCLAIMER: By default, this setting is not persistent. Deadlock resets r_aspectratio when the game restarts. How to use it For temporary use, open the developer console after starting Deadlock and enter: r_aspectratio 1.78 You can replace 1.78 with your preferred starting value. After that, use the Extended FOV Scale slider in the Camera settings. Optional: Make the value persistent If you want Deadlock to start with your preferred aspect ratio every time, add r_aspectratio to the ConVars section of: game/citadel/gameinfo.gi For example: ConVars { "r_aspectratio" "2.4" } If a ConVars section already exists, only add this line inside it: "r_aspectratio" "2.4" Replace 2.4 with your preferred value. Warning: Back up gameinfo.gi before editing it. Deadlock updates may overwrite the file, and incorrect formatting may prevent the game from loading properly. The slider can still adjust the value while the game is running. The value in gameinfo.gi only determines the aspect ratio applied when the game starts. Approximate values 1.78 — Standard 16:9 / approximately 90° with Camera FOV set to 90 2.00 — Approximately 96.7° 2.40 — Approximately 106.9° 3.00 — Approximately 118.7° This is not a true…
Compatibility
Model replacements are the first thing to break when Valve edits a skeleton, so re-check after each patch. It conflicts with any other mod replacing the same asset — two in the addons folder means whichever loads last wins, and the other one silently does nothing.
Is it safe
It is client-side: the file lives on your machine and other players see the default game. Cosmetic addons have not produced bans, but Deadlock is in active development and nothing about mods is officially supported. Keep a copy of the folder before a patch and remove it if the game stops launching.
Credit
Made by Maffinz and published on GameBanana. We index it here with a link back; the file, the licence (CC BY-NC-ND 4.0) and the comment thread stay with the author. Credits
Frequently asked questions
How do I install [Experimental] Extra-FOV?▾▴
.vpk into game/citadel/addons and name it pak01_dir.vpk. That folder only loads once gameinfo.gi lists it, which is a one-time edit — check the install guide.Is [Experimental] Extra-FOV safe to install?▾▴
.vpk is a data archive, not a program, so it cannot execute code the way an installer can. The risk is provenance. This one has 1,263 installs, so a problem would have surfaced on its GameBanana thread. Mods with almost no downloads from accounts with no history have had none of that scrutiny.Will other players see this mod?▾▴
Can I run it alongside other mods?▾▴
pak01_dir.vpk and pak02_dir.vpk installed, pak01 wins and the other does nothing.Does it still work after the latest patch?▾▴
gameinfo.gi and remove your search paths, which stops every manually installed mod at once — redo that edit and they come back. Separately, model replacements break first when Valve edits a skeleton; recolours and HUD mods usually survive. The author posts updates on the GameBanana page.Where does the download come from?▾▴
How do I remove [Experimental] Extra-FOV?▾▴
.vpk from game/citadel/addons, or toggle it off in the Deadlock Mod Manager library. Mods never overwrite game files, so nothing needs repairing afterwards.