Classic Buffs & Debuffs — hud for Deadlock
AI DISCLAIMER: this mod was made with AI assistance. Pick where your buff and debuff icons show in Settings > Game > Interface > Buffs & debuffs : Default : the mod changes nothing, everything stays under the crosshair. Classic : buffs and debuffs back next to your health bar , like before the 2026-09-29 HUD update. Mixed : one kind stays under the crosshair, the other goes next to your health bar. Pick which in the drop-down next to it: Debuffs center : debuffs under the crosshair, buffs by your health bar. Buffs center : buffs under the crosshair, debuffs by your health bar. Your choice is saved and survives restarts. Details. The icon column leans with the tilted health bar and uses the old HUD's icon size. Timers, stacks and the red debuff border all stay, since the icons are the game's own. Patch-resistant. No HUD layout or stylesheet is replaced. The mod adds one script line each to two tiny screen-effect layouts (only one has to load) and does everything else while the game runs. If a patch ever breaks the column, the mod puts the game's own icons back under the crosshair instead of hiding them. Install. Grimoire / Deadlock Mod Manager: install and enable it. Manual: rename the VPK to an unused pakXX_dir.vpk (e.g. pak50_dir.vpk) and put it in Deadlock\game\citadel\addons\. Notes Client side only: it only changes your own HUD. Conflicts with other mods that replace panora…
Compatibility
Model replacements are the first thing to break when Valve edits a skeleton, so re-check after each patch. It conflicts with any other mod replacing the same asset — two in the addons folder means whichever loads last wins, and the other one silently does nothing.
Is it safe
It is client-side: the file lives on your machine and other players see the default game. Cosmetic addons have not produced bans, but Deadlock is in active development and nothing about mods is officially supported. Keep a copy of the folder before a patch and remove it if the game stops launching.
Credit
Made by Mixboat and published on GameBanana. We index it here with a link back; the file, the licence (CC BY-NC-ND 4.0) and the comment thread stay with the author. Credits
Frequently asked questions
How do I install Classic Buffs & Debuffs?▾▴
.vpk into game/citadel/addons and name it pak01_dir.vpk. That folder only loads once gameinfo.gi lists it, which is a one-time edit — check the install guide.Is Classic Buffs & Debuffs safe to install?▾▴
.vpk is a data archive, not a program, so it cannot execute code the way an installer can. The risk is provenance. This one has 104 installs, so a problem would have surfaced on its GameBanana thread. Mods with almost no downloads from accounts with no history have had none of that scrutiny.Will other players see this mod?▾▴
Can I run it alongside other mods?▾▴
pak01_dir.vpk and pak02_dir.vpk installed, pak01 wins and the other does nothing.Does it still work after the latest patch?▾▴
gameinfo.gi and remove your search paths, which stops every manually installed mod at once — redo that edit and they come back. Separately, model replacements break first when Valve edits a skeleton; recolours and HUD mods usually survive. The author posts updates on the GameBanana page.Where does the download come from?▾▴
How do I remove Classic Buffs & Debuffs?▾▴
.vpk from game/citadel/addons, or toggle it off in the Deadlock Mod Manager library. Mods never overwrite game files, so nothing needs repairing afterwards.