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Model Replacement

Castle Crashers Knights Mod

GigWhatAuthor on GameBanana
Updated May 2026v1.2
Installs
1,722
Likes
28
Comments
5
Updated
May 2026
How to install →
CategoryModel Replacement
Versionv1.2
Size32.2 MB
Submitted15 May 2026
Updated16 May 2026
InstallVPK drop

Castle Crashers Knights Modmodel replacement for Deadlock

Castle Crashers Knights Mod. Seven, Infernus, Vyper, Warden, Kelvin, Celeste, Graves, Venator, Graves Shamblers are replaced with Castle Crashers Knights and Skeleton. Visual Effects for Graves are taken from Toon Graves Mod with a permission from mod maker. Visual for knights was inspired from https://x.com/KokoroHatsaru amazing works All Models are done by me and if you want to get blend files for them and rigged with riggify knight you can find them here for 2$ https://www.patreon.com/posts/castle-crashers-158333768?utm_medium=clipboard_copy&utm_source=copyLink&utm_campaign=postshare_creator&utm_content=join_link If you like my work check out my Twitter page https://x.com/gigwhat7 . If you wanna talk with me, play deadlock together my discord server. https://discord.gg/sWGKWKg45z

Compatibility

Model replacements are the first thing to break when Valve edits a skeleton, so re-check after each patch. It conflicts with any other mod replacing the same asset — two in the addons folder means whichever loads last wins, and the other one silently does nothing.

Is it safe

It is client-side: the file lives on your machine and other players see the default game. Cosmetic addons have not produced bans, but Deadlock is in active development and nothing about mods is officially supported. Keep a copy of the folder before a patch and remove it if the game stops launching.

Credit

Made by GigWhat and published on GameBanana. We index it here with a link back; the file, the licence (Custom terms) and the comment thread stay with the author. Credits

Mod details
TypeModel Replacement
HeroNot hero-specific
AuthorGigWhat
Scope
SoundsUntouched
LicenceCustom terms

Frequently asked questions

How do I install Castle Crashers Knights Mod?
Two ways. With Deadlock Mod Manager, use the Mod Manager button on this page and it downloads and places the file for you. By hand, put the .vpk into game/citadel/addons and name it pak01_dir.vpk. That folder only loads once gameinfo.gi lists it, which is a one-time edit — check the install guide.
Is Castle Crashers Knights Mod safe to install?
A .vpk is a data archive, not a program, so it cannot execute code the way an installer can. The risk is provenance. This one has 1,722 installs, so a problem would have surfaced on its GameBanana thread. Mods with almost no downloads from accounts with no history have had none of that scrutiny.
Will other players see this mod?
No. Deadlock loads mods client-side, so the file only changes what you render. Everyone else sees the default game, in every mode including ranked.
Can I run it alongside other mods?
Yes, as long as they change different things — a skin and a HUD work together fine. Two skins for the same hero do not: only one can be applied, and Deadlock picks the lower-numbered file. With pak01_dir.vpk and pak02_dir.vpk installed, pak01 wins and the other does nothing.
Does it still work after the latest patch?
A Deadlock patch can overwrite gameinfo.gi and remove your search paths, which stops every manually installed mod at once — redo that edit and they come back. Separately, model replacements break first when Valve edits a skeleton; recolours and HUD mods usually survive. The author posts updates on the GameBanana page.
Where does the download come from?
Directly from the author's GameBanana page. deadlocktrade.gg indexes mods and links back; it never rehosts files, so you always get the release the author published.
How do I remove Castle Crashers Knights Mod?
Delete its .vpk from game/citadel/addons, or toggle it off in the Deadlock Mod Manager library. Mods never overwrite game files, so nothing needs repairing afterwards.