BiggerIdleMap — hud for Deadlock
Shows the minimap at 1.5× its normal size while you're not fighting. It returns to normal size while any of these is true: • you're in combat (the game's own in-combat state). • you're holding Tab (scoreboard). • you're zoomed in (ADS). • you're reloading. The whole minimap widget scales: map, icons, frame and district name. It stays in the bottom-right corner. INSTALL. With Grimoire or Deadlock Mod Manager, or by hand: 1. Copy pak01_dir.vpk into Deadlock\game\citadel\addons\. If that name is taken, rename it to the next free number (pak02_dir.vpk, ...). 2. Make sure gameinfo.gi mounts citadel/addons. Mod managers do this. 3. Restart Deadlock. COMPATIBILITY. • Only changes UI files: one layout, one stylesheet, one script. • Replaces panorama/layout/hud.xml, so it conflicts with other mods that replace that file. • Built for Deadlock build 6819 (October 22, 2026). A game update that changes the HUD can turn the mod off until it's rebuilt. In-combat state is set when you hit an enemy hero, or when a hero, neutral or trooper hits you. Damage you deal to troopers or neutrals doesn't count. Written with the assistance of Anthropic's Claude Opus 5.5. Available under AGPLv3 at https://github.com/regulad/biggeridlemap. CREDITS. • Vergir/deadlock-hud-resize (MIT): the Panorama resource compiler code, adapted. • ValveResourceFormat/ValveResourceFormat (MIT): Source2Viewer-CLI, used to de…
Compatibility
Model replacements are the first thing to break when Valve edits a skeleton, so re-check after each patch. It conflicts with any other mod replacing the same asset — two in the addons folder means whichever loads last wins, and the other one silently does nothing.
Is it safe
It is client-side: the file lives on your machine and other players see the default game. Cosmetic addons have not produced bans, but Deadlock is in active development and nothing about mods is officially supported. Keep a copy of the folder before a patch and remove it if the game stops launching.
Credit
Made by regulad and published on GameBanana. We index it here with a link back; the file, the licence (Custom terms) and the comment thread stay with the author. Credits
Frequently asked questions
How do I install BiggerIdleMap?▾▴
.vpk into game/citadel/addons and name it pak01_dir.vpk. That folder only loads once gameinfo.gi lists it, which is a one-time edit — check the install guide.Is BiggerIdleMap safe to install?▾▴
.vpk is a data archive, not a program, so it cannot execute code the way an installer can. The risk is provenance. This one has 8 installs, so a problem would have surfaced on its GameBanana thread. Mods with almost no downloads from accounts with no history have had none of that scrutiny.Will other players see this mod?▾▴
Can I run it alongside other mods?▾▴
pak01_dir.vpk and pak02_dir.vpk installed, pak01 wins and the other does nothing.Does it still work after the latest patch?▾▴
gameinfo.gi and remove your search paths, which stops every manually installed mod at once — redo that edit and they come back. Separately, model replacements break first when Valve edits a skeleton; recolours and HUD mods usually survive. The author posts updates on the GameBanana page.Where does the download come from?▾▴
How do I remove BiggerIdleMap?▾▴
.vpk from game/citadel/addons, or toggle it off in the Deadlock Mod Manager library. Mods never overwrite game files, so nothing needs repairing afterwards.