Bebop Hookwars - 1 Hook = 1 Kill — maps for Deadlock
dl_bebop_hookwars is a recreation of the popular Pudge Hookwars mod from Dota. LAUNCH RULES: After launching the game simply type "map dl_bebop_hookwars". After you load the map wait till you hear the Patrons' phase change sound and then re-run the above command to relaunch the map and then Choose Hero and pick Bebop. Running the map launch twice bypasses the annoying bug where the game refuses to spawn you in a custom map. It is essential that before you try to play a real game of Deadlock that close the game, rename the mod in the addon folder so that it no longer overrides your other game settings, and then relaunch the game. Type "changeteam 0" to pick which team you want to join. Changing team via the hero testing menu will not set your respawn point correctly. Bebop Hookwars features custom abilities and custom items. Bebop : Abilities have been reworked to the following Abilities : Entangling Bola works like it does on Silver except it does no damage and only slows. Ethereal Shift works like the item does. Grapple Arm works like the ability does and will instantly kill a target after getting hooked. Mechanical Optimizations is a filler ability that you can throw AP into after maxing the rest. Items: Golden Goose Egg is now a one time use Refresher, refreshing all your cooldowns and refilling your stamina upon use but consuming the item. Can be rebought at the shop. The m…
Compatibility
Model replacements are the first thing to break when Valve edits a skeleton, so re-check after each patch. It conflicts with any other mod replacing the same asset — two in the addons folder means whichever loads last wins, and the other one silently does nothing.
Is it safe
It is client-side: the file lives on your machine and other players see the default game. Cosmetic addons have not produced bans, but Deadlock is in active development and nothing about mods is officially supported. Keep a copy of the folder before a patch and remove it if the game stops launching.
Credit
Made by haaselh0ff and published on GameBanana. We index it here with a link back; the file, the licence (CC BY-NC-ND 4.0) and the comment thread stay with the author. Credits
Frequently asked questions
How do I install Bebop Hookwars - 1 Hook = 1 Kill?▾▴
.vpk into game/citadel/addons and name it pak01_dir.vpk. That folder only loads once gameinfo.gi lists it, which is a one-time edit — check the install guide.Is Bebop Hookwars - 1 Hook = 1 Kill safe to install?▾▴
.vpk is a data archive, not a program, so it cannot execute code the way an installer can. The risk is provenance. This one has 832 installs, so a problem would have surfaced on its GameBanana thread. Mods with almost no downloads from accounts with no history have had none of that scrutiny.Will other players see this mod?▾▴
Can I run it alongside other mods?▾▴
pak01_dir.vpk and pak02_dir.vpk installed, pak01 wins and the other does nothing.Does it still work after the latest patch?▾▴
gameinfo.gi and remove your search paths, which stops every manually installed mod at once — redo that edit and they come back. Separately, model replacements break first when Valve edits a skeleton; recolours and HUD mods usually survive. The author posts updates on the GameBanana page.Where does the download come from?▾▴
How do I remove Bebop Hookwars - 1 Hook = 1 Kill?▾▴
.vpk from game/citadel/addons, or toggle it off in the Deadlock Mod Manager library. Mods never overwrite game files, so nothing needs repairing afterwards.