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City Never Sleeps: six new heroes, a rebuilt city, and what it means for mods

Deadlock's largest update yet rebuilds the map, replaces every neutral camp, overhauls the HUD and adds six heroes releasing two a week from 2 October. Here is what changed, and which of the 4,149 mods in our index are most likely to need a fix.

· 6 min

The six heroes added in Deadlock's City Never Sleeps update, shown as framed portraits

Valve has shipped the largest Deadlock update so far. City Never Sleeps rebuilds the map, replaces every neutral camp with new creatures, reworks most of the interface, adds a mysterious merchant who sells upgrades with strings attached — and brings six new heroes, arriving two a week from 2 October.

Here is what changed, and which mods are most likely to need a fix.

What changed

A rebuilt street in Deadlock's Cursed AppleThe map is rebuiltNot patched. New lanes, four side districts and a visual overhaul across the whole city.
A Library Watcher, one of Deadlock's new neutral creaturesEvery neutral is newThe old camps are replaced by Haunts — creatures with their own behaviours, not reskinned filler.
Portraits of the six new Deadlock heroesSix new heroesReleased two a week, in an order players vote on. The first arrives 2 October.
The Broker's shop interface in DeadlockThe BrokerA travelling merchant who turns your items into stronger Corrupted versions that carry a downside.
Deadlock's reworked health bars showing live damage numbersA readability passReworked health bars, ally indicators, an event feed and a rebuilt shop, plus real accessibility settings.
Deadlock's expanded sandbox and testing toolsSandbox toolsBot recording and playback, a combat log, a DPS meter and shareable keybind codes.
The headline items, in rough order of how much they change a match.

The six new heroes

Baba, Deadman Danny, Nurse Harrow, Rat King, Solomon and Violet.

They do not all arrive together. Two heroes release each week, on Tuesdays and Fridays at 2:00pm Pacific, and players decide the order by voting in the new pregame lobby. The winning team's votes count double, your first win of the day doubles your votes again, and once releases begin you earn priority tokens by playing. Voting is open now; the first hero lands on 2 October.

Framed portraits of Baba, Deadman Danny, Nurse Harrow, Rat King, Solomon and Violet

The city itself

A rebuilt Times Square in Deadlock's Cursed Apple, lit at night

The Cursed Apple has been redrawn. Alongside the main lanes there are now four districts — Theater, Chinatown, Haunted Lot and Plaza — tucked between the main streets, each with its own encounters.

The Theater district in DeadlockThe Chinatown district in DeadlockThe Haunted Lot district in DeadlockThe Plaza district in Deadlock
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TheaterA historic stage, and the stage hands who never left it.
The four new districts.

Scattered through them are new objectives worth knowing before you queue: a Sunken Plaza that drains stamina as you go deeper, a Chinatown bell tower that pays well but announces you to the entire map when you take the reward, crates that need a heavy melee to open, healing snacks hidden around the streets, and steam vents that grant brief invisibility and a trickle of regeneration.

The neutral camps are entirely new creatures rather than reskins, each with its own behaviour.

A Gutter Ghoul, a new Deadlock neutralA Barrel Mimic, a new Deadlock neutralA Stage Hand, a new Deadlock neutralA Shroom, a new Deadlock neutralA Festival Spirit, a new Deadlock neutral
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Gutter GhoulsWhat the city would rather have buried, given a body.
A few of the new neutrals.

The Broker

The most unusual addition. The Broker is a merchant who appears somewhere on the map, stays a short while, and moves on. He converts high-tier items into Corrupted versions — stronger, but each carries a random negative attribute drawn from a fixed set. Those attributes are rolled per match and are the same for every player in that game, so it is a shared gamble rather than a private one.

A Corrupted version of Ricochet from the Broker in DeadlockA Corrupted version of Rapid Recharge from the Broker in Deadlock
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His first stock arrives around thirty minutes in, with more roughly every fifteen minutes after that. He is explicitly temporary: Valve has said he leaves once the first new hero arrives.

Worth being clear, since the question always comes up: this is not an item economy. Corrupted items exist inside one match and disappear with it. There is no store, no inventory, nothing tradable between players and no prices.

HUD, accessibility and tools

A large readability pass: reworked health bars that show current values, stamina and critical state; ally indicators at any distance; an event feed that names the item or ability that landed a kill; bounty and soul-bag information; and a rebuilt shop with filters and a "popular items" view driven by live player data.

Deadlock's reworked health bar showing stamina trackingDeadlock's event feed naming the ability that landed a killDeadlock's rebuilt shop showing the most purchased itemsDeadlock's subtitle settings, with size, colour and font optionsDeadlock's reworked enemy pings showing health and status
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Stamina trackingYou can see when a dodging target has finally run out.
Health bars, the event feed, the rebuilt shop, subtitles and the reworked pings.

The accessibility group is genuinely new rather than cosmetic: subtitles with customisable size, colour and font; auto-move, auto-mantle and auto-fire; reduced camera shake; recolourable enemy UI and reticle. The ping system was rebuilt too, with over 15,000 new or updated ping lines and far more pingable targets.

Sandbox tools got the deepest expansion — bot recording and playback, a combat log, a DPS meter, a movement-speed graph, shareable keybind and reticle codes.

What this means for mods

An update this size moves files that mods depend on. Nothing here is a prediction that your mods are broken — it is where to look first. Our index currently holds:

67%SKINS
12%HUD
12%MODELS
4%OTHER
3%QOL
1%MAPS
The 4,149 mods currently indexed, by category. Larger categories have more surface area exposed to a patch this size.

The most exposed, in order:

HUD mods — 518 of them. The interface pass touches health bars, the event feed, the shop, targeting and pings. HUD mods work by replacing interface files, so a rework of those files is precisely the thing that breaks them. If you run a HUD overhaul, assume it needs an update.

Map mods — 35 of them. A small category, but the map was rebuilt rather than adjusted, so this is the category most likely to be affected outright.

Model replacements — 517 of them. Anything replacing a neutral creature is replacing something that no longer exists. Replacements targeting heroes are in better shape.

Skins — 2,791 of them. Usually the most resilient to a map update, because hero models are not what changed. That said, a patch this large has historically been the kind that shifts underlying rigs, so it is worth checking your installs rather than assuming.

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